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raythenoob

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PostSubject: R.i.P Space CTF4   Fri Sep 10, 2010 7:00 pm

Proof that id will never switch back to the old settings.
http://www.quakelive.com/forum/showthread.php?3018-Capture-The-Flag-Space.ctf-Map-and-Shotguns&p=26787#post26787

By Syncerror
Quote :

Glad to hear that some of you do like the current layout, we're quite happy with it atm. Concerning the shotgun on spawn, we've tested removing it and it never played out well. Players pretty much had no way to stop escaping flag carriers which made the map way too easy to cap on. One of the fun aspects of Space CTF is that capturing can be quite difficult (with balanced teams) and granting shotguns on spawn has a positive effect overall.

This was pretty much the reason i fell in love with this game and sadly now also the reason i stopped caring about ql. IT's just a matter of time before newbies force Syncerror to remove rail from vortex and scornforge as well.

Funny thing, that same thread i just linked to also proves that newbies will cry about anything as the current issue with the map is the shotgun. The map is simply designed for camping. Sadly syncerror and his team can't grasp that concept.
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tool

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PostSubject: Re: R.i.P Space CTF4   Fri Sep 10, 2010 9:09 pm

If you fell in love with Quake because of ctf4, then honestly that's very sad. Also, vortex and scornforge are two of the worst CTF maps. Actually, any rune map is pretty stupid. In all honesty, it's good that they ruined ctf4, because now people might actually learn to play on REAL maps.

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PostSubject: Re: R.i.P Space CTF4   Fri Sep 10, 2010 9:41 pm

inb4 rage
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PostSubject: Re: R.i.P Space CTF4   Fri Sep 10, 2010 9:45 pm

#rush. wrote:
inb4 rage
classic fffuuu
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PostSubject: Re: R.i.P Space CTF4   Fri Sep 10, 2010 10:15 pm

I just saw ray playing QL CTF. Hypocrite?

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yellow

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PostSubject: Re: R.i.P Space CTF4   Sat Sep 11, 2010 12:01 am

Not to be rude, but I saw you playing QL in general yesterday Smile

Although, I know you just wanna make this forum more active.
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PostSubject: Re: R.i.P Space CTF4   Sat Sep 11, 2010 12:04 am

But see, ray is completely against QL and id in every aspect of their existence. I just don't like how they're pawning off old maps for $24-$48/year.

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PostSubject: Re: R.i.P Space CTF4   Sat Sep 11, 2010 12:13 am

tool wrote:
But see, ray is completely against QL and id in every aspect of their existence. I just don't like how they're pawning off old maps for $24-$48/year.

The plot becomes less thick.
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raythenoob

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PostSubject: Re: R.i.P Space CTF4   Sat Sep 11, 2010 7:22 am

tool wrote:
I just saw ray playing QL CTF. Hypocrite?

I took almost 2 months off and need to update myself with all the changes made when ql went live seeing as though there was never a complete changelog...

gotta find more material to "whine about" as id would like to say because god forbid anyone actually speaks the truth about their failures.

i go on ql just to tierslum now. If incubus is allowed to do it then so can i.

also a big FU to the space haters. Although ctf4 can suck the big one at this point.

inb4 u mad bro? bro you mad brah. brah umadbro brahumadbromadu mad broumadmadbromadubroumadbrahumadubromad?

tool wrote:
But see, ray is completely against QL and id in every aspect of their existence. I just don't like how they're pawning off old maps for $24-$48/year.

also you're so full of it Tool_. I could link to about 10 of your posts where you say the exact opposite. And i've been very clear about what i hate about ql and it's in regards to it's direction and those in charge of operations. I will always be a fan of q1/q2 despite ql's failure.
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PostSubject: Re: R.i.P Space CTF4   Sat Sep 11, 2010 1:36 pm

Links plz

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PostSubject: Re: R.i.P Space CTF4   Sat Sep 11, 2010 6:22 pm

tool wrote:
Links plz

Quote :
Quake Live is the shittiest version of Quake there is, and everyone who has been around long enough can see that. I hope this post gets seen Ray, because it would sure make a lot of people quit QL and come back to Q3. With your anti-QL and my pro-Q3, we could make history again!

I didn't see any mention of ql being a great game other than the premium/pro upgrades. Look, just pick a side and stick with it.

Hopefully, if q5 gets made, new representation is hired to administrate that game. I personally believe quake may be dead in the water though as their lack of a quake live marketing program proves they aren't willing to 100% back their product as it would be rather embarassing if this game failed after making a big deal out of it.
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PostSubject: Re: R.i.P Space CTF4   Sat Sep 11, 2010 6:43 pm

Two things. One, that's one paragraph out of 10 posts you claim. Two, after the first sentence I was being purely sarcastic. Quake Live is shitty and the Devs don't do anything worthwhile, but I'm not gung-ho about destroying it altogether.

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PostSubject: Re: R.i.P Space CTF4   Sun Sep 12, 2010 4:19 am

tool wrote:
Two things. One, that's one paragraph out of 10 posts you claim. Two, after the first sentence I was being purely sarcastic. Quake Live is shitty and the Devs don't do anything worthwhile, but I'm not gung-ho about destroying it altogether.

lawl whatever dude.
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PostSubject: Re: R.i.P Space CTF4   Sun Sep 12, 2010 1:04 pm

Nice retort. Links to the other 9 posts?

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PostSubject: Re: R.i.P Space CTF4   Sun Sep 12, 2010 6:59 pm

Why do you all fight about a game that supposedly you both "don't care" about?

Ironic.


Last edited by #rush. on Sun Sep 12, 2010 7:25 pm; edited 1 time in total
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PostSubject: Re: R.i.P Space CTF4   Sun Sep 12, 2010 7:23 pm

#rush. wrote:
Why do you all fight about a game that supposedly you both "don't care" about? I

Ironic.
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